<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Mama Bazooka Devlog - itch.io</title><link>https://halamdev.itch.io/mama-bazooka-devlog</link><description>A haunted kitchen survival roguelite where a cursed cookbook turns dinner into a bullet-hell nightmare.</description><item><guid>https://halamdev.itch.io/mama-bazooka-devlog/devlog/1552538/devlog-02-first-ugly-combat-loop</guid><title>Devlog #02 - First Ugly Combat Loop</title><link>https://halamdev.itch.io/mama-bazooka-devlog/devlog/1552538/devlog-02-first-ugly-combat-loop</link><pubDate>Sat, 13 Jun 2026 10:51:01 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODQ0MTk3LnBuZw==/400x224%23c/vbkooH.png"/><p>Mama Bazooka now has a combat loop. Last time, it was just movement. The rule hasn&#039;t changed: lock the foundation before anything looks good. A game that feels bad with great art is still a bad game...</p>]]></description></item><item><guid>https://halamdev.itch.io/mama-bazooka-devlog/devlog/1545967/devlog-01-greybox-movement-test</guid><title>Devlog #01 - Greybox Movement Test</title><link>https://halamdev.itch.io/mama-bazooka-devlog/devlog/1545967/devlog-01-greybox-movement-test</link><pubDate>Sat, 06 Jun 2026 15:30:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI3ODQ0MjAxLnBuZw==/400x224%23c/WxHFtp.png"/><p>Starting Mama Bazooka from greybox. No art, no sprites, no effects, no UI yet, just placeholder shapes. The point is to lock the foundation before making anything look good. A game that feels bad with...</p>]]></description></item></channel></rss>