Mama Bazooka
Devlog
- July 21, 2026 by Hala M.#2D, #auto-shooter, #Bullet Hell, #dark-comedy, #Indie, #Roguelite, #Singleplayer, #Top-Down, #Top down shooterI had a busy month! I haven't worked on my game for a month. Last update was on Jun 20th. 🫨 Anywho! Now I'm back and I made some updates and fixes for bugs. 🐞 BUGS - Fixed: Gun autoshoots the en... Continue reading

- June 20, 2026 by Hala M.#2D, #auto-shooter, #Bullet Hell, #dark-comedy, #Indie, #Roguelite, #Singleplayer, #Top-Down, #Top down shooterLast devlog, the combat loop had only one type of enemies (melee). This time the conversation got LOUDER! Two main changes. The player finally has a GUN!🔫. Hurray! 🥳 I'm not just wacking them wi... Continue reading

- June 13, 2026 by Hala M.#2D, #auto-shooter, #Bullet Hell, #dark-comedy, #Indie, #Roguelite, #Singleplayer, #Top-Down, #Top down shooterMama Bazooka now has a combat loop. Last time, it was just movement. The rule hasn't changed: lock the foundation before anything looks good. A game that feels bad with great art is still a bad game... Continue reading

- June 06, 2026 by Hala M.#devlog, #indie, #prototype, #unity, #unity2d, #gamedev, #indiedev, #top-down, #movement, #rogueliteStarting Mama Bazooka from greybox. No art, no sprites, no effects, no UI yet, just placeholder shapes. The point is to lock the foundation before making anything look good. A game that feels bad with... Continue reading
